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BigTime - NPC | Mochizuki Chiyome

NPC character I worked on, from sculpt to retopology, texture and engine implementation.
Art Director: Aaron Smith
https://www.artstation.com/turqy
2D Art Lead: Eric Yip
https://www.artstation.com/ericyip

Mochizuki Chiyome in-game

Mochizuki Chiyome in-game

Mochizuki Chiyome in-game

Mochizuki Chiyome in-game

Mochizuki Chiyome highpoly

Mochizuki Chiyome highpoly

Mochizuki Chiyome highpoly

Mochizuki Chiyome highpoly

Mochizuki Chiyome highpoly

Mochizuki Chiyome highpoly

Mochizuki Chiyome highpoly

Mochizuki Chiyome highpoly

Ogumomaru in-game

Ogumomaru in-game

Ogumomaru highpoly

Ogumomaru highpoly

Mochizuki Chiyome concept

Mochizuki Chiyome concept