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André Nolandi
André Nolandi
3D Character Artist
Campinas, Brazil

Summary

Senior 3D Character Artist with 9+ years of experience in game development. Specialized in character creation, digital sculpting, texturing, and real-time asset production for PC, console, and multiplayer titles. Experienced working on shipped projects including Big Time, Kukoos: Lost Pets, and Dolmen.

Skills

Character Modeling3D ModelingTexturingLow-poly ModelingRetopologyHigh-poly ModelingCreature ModelingProp ModelingUV Mapping

Software proficiency

ZBrush
ZBrush
3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Painter
Substance 3D Painter
TopoGun
TopoGun
UVLayout
UVLayout
Unreal Engine
Unreal Engine

Productions

    • Video Game
      BigTime
    • Year
      2022
    • Role
      3D Character Artist
    • Company
      Big Time Studios
    • Video Game
      Trolls: Remix Rescue
    • Year
      2023
    • Role
      3D Character Artist
    • Company
      Petit Fabrik
    • Video Game
      Kukoos: Lost Pets
    • Year
      2021
    • Role
      3D Artist
    • Company
      Petit Fabrik
    • Video Game
      Dolmen
    • Year
      2021
    • Role
      3D Artist
    • Company
      Massive Work Studio

Experience

  • 3D Character Artist at Big Time Studios
    October 2021 - March 2026

    Responsible for modeling/texturing characters, weapons, armor sets and various assets.

    https://store.epicgames.com/en-US/p/big-time-a566c9

  • 3D Character Artist at Petit Fabrik
    BR
    September 2022 - July 2023

    Responsible for modeling/texturing characters for DreamWorks Trolls Remix Rescue game project.

    https://store.steampowered.com/app/2199930/DreamWorks_Trolls_Remix_Rescue/

  • 3D Character Artist at Petit Fabrik
    Manaus, BR
    September 2019 - September 2021

    3D Character Artist for a new console version of an existing IP owned by Petit Fabrik.

    https://store.steampowered.com/app/1468250/Kukoos_Lost_Pets/

    Responsible for high-poly and low-poly models, also texturing all cast of characters.

  • 3D Character Artist at Massive Work Studio
    Natal, BR
    November 2016 - July 2019

    Working in partnership with Massive Work Studio from Natal, RN. for the game DOLMEN

    https://store.steampowered.com/app/831050/Dolmen/

    Responsible for modeling characters, creatures, environments and props.

  • 3D Character Artist at Freelance
    Campinas, Brazil
    August 2016 - November 2016

    Modeling and texturing a diverse visual range of characters, creatures, and props. Creation of both high-poly and low-poly models, texturing as well as inputting this art into game engines.