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BigTime - Weapon | Crystal set

Weapons I created for the game, from sculpt to retopology, texture and engine implementation.
Art Director: Aaron Smith
https://www.artstation.com/turqy
2D Art Lead: Eric Yip
https://www.artstation.com/ericyip

Crystal Sword in-game

Crystal Sword in-game

Crystal Sword concept

Crystal Sword concept

Crystal Dagger in-game

Crystal Dagger in-game

Crystal Dagger concept

Crystal Dagger concept

Crystal Two-handed Axe in-game

Crystal Two-handed Axe in-game

Crystal Two-handed Axe concept

Crystal Two-handed Axe concept

Crystal Axe in-game

Crystal Axe in-game

Crystal Axe concept

Crystal Axe concept

Crystal Staff in-game

Crystal Staff in-game

Crystal Staff concept

Crystal Staff concept