Realtime character based on a concept I found on Pinterest. I couldn't find the artist, unfortunately, to give proper credit; if you might know give me a heads up!
Sculpted him on ZBrush, did some cloth pieces on Marvelos Designer, retopology on 3Ds Max, bakes on Knald and texture base on Quixel Suite.
The spells effect for the presentation I made in 3Ds Max from helix splines for the shape, then placed planes to follow it's path. Thanks Xavier Coelho-Kostolny for the inspiration (from his Vivi model)!
Also thanks QuadSpinner for the Ring of Doom terrain (from BadKing), I added to the final presentation.
Marmoset Viewer